This is a basic work up of questionable or often complained about character aspects. This is to be used by staff if there are complaints that need to be moderated, and for members should they have questions on why and how we make decisions. Think of this list as a "Reference Point" for T1 standards. These are not set in stone and most scenarios are treated on a Case BY Case basis.
📌Ability/Knowledge Mirror/Steal/Mimic/Absorb/Copy
This should always be asked OOCly for it to work. It's common practice in T1 for OOC Perms on this one as you are taking another persons' characters' abilities and such and using them for your own.
📌"Absolute" abilities/Item
These are a no go. As you can tell from reading this list already, we limit a lot of things. This is a story based server. So, with that, comes a big "No" for anything "Absolute." For Example: Absolute Immunity to X Type of Magic.
We will, however, allow for some immunity. For example, your character can be immune to fire, but they cannot be immune to all kinetic damage, all magic, all physical damage, and the like. We have been known to allow turn based absolute immunity. It all depends on the rest of the character and how balanced it may be.
📌Absorption
Depending on how this is written, it may need OOC Perms, or it may need to be explained more. This also ties in with Syphoning.
📌Alchemy
Your character may be an alchemist, but this does not mean they can pull a "Item/Potion/Whatever the fuck of Convenience" constantly. We suggest listing what your character has on hand at any given time to reduce complaints, especially in combat scenes.
📌Anti-Magic
This is something the team of mods and owners have come up with to satisfy people who would like this type of power, yet keep it balanced and not something to completely incapacitate magic only users. You can feel free to copy and paste this to a profile if need be.
📌📌Anti-Magic Aura: This is an aura, 5 ft in radius from the user, that diminishes all magic. Any kind. This does not stop projectile magic being thrown at the user. That magic will pass through and hit (should it not be dodged.). This also diminishes enchantments on weapons and armor that come into contact with the aura. Once the opponent steps out of the aura, the enchantments are intact. This causes massive damage to any magical beings as well. The more magic they are made out of, the more damage can ensue.
📌📌Anti-Magic Items: Items that can be swung at, thrown at, etc magical projectiles in order to avoid attack. This type of ability, with certain/more description could also be approved.
📌Armies
Armies or anything more than five minions are reserved for staff only for events. Your character is allowed to have an army, or a crew and the like, but using them in a combat scene may cause problems. Lore bending events are reserved for staff.
📌AOE
PLEASE put the ranges on these.
📌Autohits
This is a move that guarantees a hit. This is a no no. There either needs to be a build up so the opponent(s) can avoid it if need be or a visual/auditory cue. You can write out a post as if the attack lands to give more of a description for your opponent, but you can never assume that the attack will land.
📌Automatons
These will need to be magically run as we do not really allow high tech. Some mechanical aspects are completely acceptable. Please refer to Questionable Items List for a more in depth look at Simul's technological levels.
📌Blood Manipulation
Spilled blood - No OOC Perms
Blood inside someone else' body - OOC Perms
📌Body Manipulation
On your own character? Go for it. On someone else' character? Depending on how it is done, it will most likely require OOC Perms.
📌Charm/Glamour/Persuasion/"Silver Tongue"
You can absolutely describe your character as the most charming and beautiful person in the kingdom. What you cannot do is say they always get their way with said abilities. If it is an actual magical ability, this would fall under the OOC Perms.
📌Clones
Clones are acceptable. Please list how many your character can create at any given time and what abilities they may or may not retain from the original.
📌Creation Magic
Creation magic seems to be a popular go to for people. Please keep the following in mind when creating your character(s): 📌Is there a theme? 📌Is this just an ability of convenience? 📌Do you keep T1 in mind when in combat scenes? 📌Can your character using this be misconstrued as BS?
📌Dimensional Manipulation
The power to create or shift to other dimensions could be tricky, especially if it involves affecting others. Should the ability force other characters to shift or move to other planes or dimensions, if not given a cue or way to escape, it would be better to slap OOC Perms on it. If large scale changes to landscapes within Simul happen, you can either use it and reverse it, or play this ability under your own continuity (Meaning: lore wise will not be updated to show that change)
📌Domains
These types of abilities work much like AOE, so they also need a range. Also, keep in mind T1 standards. Just because your character can use what you listed in the profile in their 'domain' does not mean they get preference for everything inside of said domain.
📌Enhance Reflexes
As most people use this as a "They are agile", just put THAT down. As with "Reaction Time", most of the time, this will be looked at with a cocked brow and a way to just auto dodge everything. We usually frown upon these types of "Abilities".
📌Fate Manipulation
Controlling the fate of your own character is fine, as long as it is not used to auto-dodge/hit/control/etc. Controlling the fate of other characters will require OOC Perms as this type of ability cannot be avoided.
📌Future Sight
Ah, a tad touchy on this subject. Generally we say no. However, there have been some that use it more like a "Maybe this happens?" sort of deal. They cannot use it in the heat of battle to see their opponent's moves or the like. It is mostly for story purposes as it makes great story. If used on another character, it will probably be best to require OOC Permission.
📌Gravity Manipulation
Again, a bit "eh" on this one. The ones we usually approve are the ones who use it for travel. Or for levitation. Your character is welcome to have more of a range with this, but keep in mind cues for other characters to be able to avoid these types of attacks. If it does not have some sort of cue to make it avoidable, slap some OOC Perms on it.
📌Heights and Weights
Cities are made for 'normal' sized citizens. Please understand this going in with a giant or a mini.
📌Immortality/Invulnerability
Immortality to age, cool. Immortality as in "No one can kill my character", not cool. We may let you make the decision for your character(s) to be killed, but sometimes, the mods must make the call. If you are somehow written into a wall, it will be up to the team to decide whether or not your character is going down. (This is also listed in the rules.) Invulnerability is a no. Whether this is invulnerable armor, skin, magic barriers, the like. It MUST be able to be broken. There are events where you can earn the possibility to gain invulnerable items, so keep an eye out for that.
📌Instant Damage
We tend to keep these types of abilities at a minimum, or nerf them. Why? Let me lay it out for you: Your character's Fire hits the target - Fire INSTANTLY burns them to ash. Nah. Your character's Fire hits the target - Fire begins eating through like a normal fire would. Cool!
See the difference? These sort of fall into the "Insta-Kill" type of attacks. You could argue that "They could've avoided it!", but it is a whole different level of nope that we have established eslewhere in this list.
📌Invisibility
This one is a sketchy one. We ask that you do not use this to "Teleports behind u. 'Nothing personel Ked'". Please. Don't. Things you can do to make it a bit more acceptable:
📌📌Put a time limit on it
📌📌Do not make them intangible while invisible
📌📌Do not make them unheard/silent while invisible
📌Limit Breaks/Ultimate Moves
We can understand wanting to have an ability that can "nope" your character out of a scene or give them an adrenaline rush to complete a battle. Please keep in mind, we hold these to the same standard as any ability. With the rest of the profile and abilities in mind, we still uphold the same limits. This is more of a side note for reminder.
📌Memory Manipulation
Again, with most abilities that do not have any cue associated in order to make them avoidable, this will most likely need OOC Perms. If a physical or some sort of cue is involved, it would need a time scale in order to be avoidant as Mind Reading is also an OOC Perms ability.
📌Mind Control
You will always need OOC Perms for this. It is considered an auto-hit, and control of other characters, hence the perms.
📌Minions/Companions
Your character is allowed to have as many minions or companions as you want. With T1 in mind, and the fact that lore will not change unless the owners allow, destroying cities or Simul in general is something you can play, but will not be acknowledged. Yes, we want you to be creative, but we will keep the lore solid.
📌Omni-Type
These abilities are considered "Absolute". These abilities are frown upon in T1. Having a character that is "Omni-potent" or "Omni-Presence" is a God like ability and will, more than likely, be nerfed or completely denied by staff should a complaint arise. Don't say we did not warn you.
📌One Shot Kill Moves/Insta-Kills
You know what these are. Don't pretend that you don't. Any "powers" that could kill someone in an instant. I am not going to make a list of these, since, you know, common sense. Everyone has a choice whether or not their character dies 98% of the time.
📌OOC Perms
This means you will have to ask the other player if you can use it on them. These include but are not limted to the following:
📌Dice moves
📌Controlling their character in any way, shape, or form
📌Mind control
📌Emotional Control
📌Body Control
📌Illusions
📌Sense control
📌Persuasion
📌Intimidation
📌Soul Manipulation
📌Stun/locking into place
📌Anything considered an auto hit
📌Anything that has no auditory/visual/some sort of cue
📌Poisons
List EXACTLY what the poison does, how long it lasts, how it enters the target, how long it takes to reach full effect. All poisons MUST be curable by some sort of means (Unless you have gotten OOC Permission from the other player for possible character death). This will avoid future complaints
📌Potions/Concoctions
Be prepared to list EVERY SINGLE POTION your character can create or has access to at will. Along with all appropriate descriptions. You don't HAVE to list them off the get go, but if you continuously use them as items of convenience, you may be asked to list them.
📌Probability Manipulation/"Luck"
This will always require OOC Perms when used on someone else' character. To use on your own character, that is fine. For example: If your character can flip a coin and that decides if they fail or succeed at a jump across a puddle, cool and awesome. If you use that same coin flip in order to decide whether or not your character succeeds in slashing a sword and connecting against a foe character, you need that other party's permission for that.
📌Reaction Time
Big sigh incoming. We have seen this "ability" come through entirely too often. People even going as far as to put an actual time point average on it. No. Just no. It is a round about way of saying "My character can see hits coming an avoid 99% of them". Nooooot gonna happen. Don't even put it on the profile.
📌Reality Warping/Manipulation
Reality bending is a cool ass concept. However....it is, usually, associated with no way to avoid. Always give details of the area it affects, time limits, effects, and ways to avoid said attack/ability. Please also keep in mind, like with Domains, that just because a character can warp an area does not mean they can use to it become a god (Untouchable).
📌Reflection
Limit yourselves, people. Constantly using a reflection ability to auto-dodge everything will get you in hot water.
📌Resurrections
We will always ALWAYS ask you to put a week time limit on this. Just going around "HA! YOU ARE ALIVE BECAUSE I SAID SO WITH NO CONSEQUENCES!" doesn't work. This is not a combat based rp. This is a story based. Make this shit dramatic. It WILL tire your character, if they have this ability. It cannot happen instantly. We also do not allow unlimited resurrections. This is at the staff's discretion.
📌Self Regeneration
TIME LIMITS PEOPLE. You got a cut? Heal that shit in a couple minutes. Lost a fucking limb? Better slap a few days on that. Near death? Probably gonna put them in a coma for a few days and take at least a week to heal up. This is reasonable. Normal humans take MUCH longer than that. We can't have a bunch of people running through rains of swords (over exaggerating here) and just healing on the spot, being all invulnerable and shit. This scale is also one we use for healing in general. Please keep this in mind when making a character who can heal at an accelerated rate using magic/potions/etc.
📌Shapeshifting
We will always ALWAYS ask for every shift possible. This includes partial shifts, limb shifts, etc. We also ask how long it takes for shifts to happen and how long they last. If the character is able to mimic other characters' looks, slap OOC Perms on it.
📌Size Manipulation
This is the ability to manipulate the size of people and objects. Again, with things that cannot be avoided because there is no cue, there would need to be OOC Perms. Always describe with examples what sort of objects/things can be manipulated and sizes. We also suggest you put a limit on how many times this type of ability can be activated in a time period.
📌Soul Creation
Unless your character is a God, or making a baby, there is no justifiable way to "create a soul" on a constant basis. If you want to have a character that can create souls, make sure it is believable. Clones, Horcruxes, Golems and the like are possible.
📌Soul Manipulation
Again, this falls into an auto-hit category. Unless it has a way to be avoided, it will require OOC Perms.
📌Sound
This works very similar to Telekenisis, which, in turn, would require some sort of cue or build up to the attack landing in order for your opponent to react and avoid. Shimmering, wind, something to give a way for someone to react. Also, putting a range on the affected area is something we may ask for.
📌Speed Limits
For running speed, we usually cap around 50 mph/80 Kmph. As for flight speed, we look at a lot of different aspects such as size of the character, how large the wings are, etc. This speed can obviously be much higher than running speed, but the cap we may ask you for depends on other aspects of the character. We only cap when speed becomes a complaint/problem.
📌Syphoning
Now, this type of ability seems fairly cut and dry, but it has SO MANY branches. Here are a few things to keep in mind:
📌📌Syphoning energy from around your character is fine. Put a range on it. Elaborate on what types and kinds of energies and things they are syphoning from. Should it become a problem, we may ask for a scale (How much in percentage and time limits, etc)
📌📌Syphoning from other characters WILL require OOC perms as there, more than likely, will not be a cue to avoid. Should it be by touch, it will need to be scaled (How much energy in how much time).
📌Telekinesis
As this ability is almost 100% invisible, we have decided to nerf it in our own way. All forms of telekinesis needs to have some sort of visual cue as to not be an auto hit. OR! You can slap OOC perms on it. We usually ask people to put a "shimmer" or "distortion" on anything their character does with this kinesis.
📌Telepathy
When it comes to controlling other characters, we will ALWAYS tell you to add OOC Permission to the power. You do not get to control other characters unless the player says you can. If this is used for purely communication, then it will not need a tag. Digging up memories? Tag. Telling someone they smell? No tag. Causing pain in the brain? Tag. Pretty simple, right?
📌Teleportation/Portals
NO MORE OF THAT "Teleports behind u" SHIT PLEASE. Put a distance on it. Do not use it multiple times in a singular action. Yadayadayada.
📌Temperature
Depending on the type of ability and size and other factors, we may ask for a temperature cap on an ability. This is not always something we will ask for, but it has been known to be asked. There is no hard cap for this either, but we may suggest different temperatures for different types of abilities.
📌Time Control
You will always be asked to use OOC Perms on this.
📌Weapon Summoning/Creation
Please list all weapons/types. It makes for less complaints when in combat scenarios when the other party knows what to expect.
📌Weather Manipulation
Do not expect everyone to stop what they are doing in different scenes in order to acknowledge your character creating a giant tsunami to overtake Simul.
📌Wide Spread Abilities
Things that could affect lore must be approved by staff. Not saying you CAN'T have these abilities like plagues, weather, etc, but what we ARE saying is that it will not be recorded into lore, more than likely. Go nuts, but know that not everyone has to acknowledge it.
More to be added as needed