There are different factions within the Simulian Military and Constables ("Police"). Below, you will find each and their specialties, playability, information, etc.
The guardians are a special force/army of people who have made it their life’s mission to protect the weak. They do not enforce Simulian law like Constables or other members of the Simul Military; Their job is to protect Simul from the things everyone else ignores, the creatures or beings they fear to confront. They also research the anomalies and artifacts everyone locks away out of fear. This faction is placed in many realms over all of existence, but this is the information for Simul's Faction.
Listed below will be basic information about The Guardians. Ranks, the perks each ranks get, the rules Guardians must follow, etc:
📌Anyone seeking to make their character a Guardian has to speak to Lyanna Legend and Silver Drafaylum. The profile will be reviewed in depth before a decision is made. Any questions about anything listed below can be sent to Silver Drafaylum or Lyanna Legend.
📌No matter what squad someone is placed in, they are expected to be somewhat skilled when it comes to combat. If not, they will be encouraged to train and get better.
📌Anyone wishing to join the advanced squads for each group must contact Silver Drafaylum or Lyanna Legend to get the okay, regardless of initial character approval.
📌Guardians are paid well and even earn extra cash on the side by picking up bounties or slaying evil creatures.
📌Guardians are not required to stay and patrol a certain city. They are allowed to travel as they need to or want to. They also have the option to live and operate in one location.
Rules All Guardians Must Follow
📌The leaders trust their members to do what is right and be as professional as possible. With The Guardians being as wide spread as they are, it is impossible to NOT have trust.
📌No murdering innocents. A Guuardian's job is to save lives. Punishments for this will be different depending on varying factors.
📌No heinous acts against other Guardians. Punishment for this is imprisonment in Guardian Fall. Time lengths will vary depending on other factors. (Real life hours/days will be discussed at time of sentencing)
📌Dark magic and black magic are restricted skills. Those wishing to use it have to show a good degree of skill in its use and be approved by your current Sage. Unregistered use of Dark/Black magic will result in suspension from duty.
📌All Guardians have to follow Simulian Law or they will be arrested, or be subject to Simulian AND Guardian consequences.
Ranks
📌Guardian Trainee - This is the lowest rank someone can be. Those of this rank will often be paired with a squad for training. This method gives Guardian-hopefuls more specialized training Guardian Trainees are only given access to the Guardians Training Hall. Even then their access to certain materials and gear is restricted.
📌Guardian - This rank is where most people will be placed. It means they are skilled enough to operate by themselves. Those with this rank will still be assigned to a squad and superiors to report to. Those with this rank get complete access to the Guardians Training hall. They also gain access to the Priestess Library. Access to certain tomes and scrolls is restricted.
📌Guardian-Captain - Once a member reaches this rank, they will be given their own squad to command. They will also be given access to materials and information lower ranks do not. Captains have access to everything the previous ranks do with a few select restrictions. They do not have access to classified materials for instance.
📌Master - This rank is given to those that have a true mastery of their given field. A candidate for the rank of Master is also required to go through a series of exams. These exams are tough, most do not pass the first time. If one can reach this rank, they are given almost complete control on how they operate. The majority of people with this rank spend a good deal of time supervising other squads. Those that do not often travel and take jobs wherever they can. Masters also get their own private labs and a research budget. They also get access to classified information and materials. Masters have almost no restrictions. The only thing Masters do not get is access to is Sage only information.
📌Sage - This is the highest rank that can be achieved in the Guardians. The only way to attain this rank is to be hand picked by the leaders. Those that reach this rank have proven themselves to be trustworthy and among the best of the best. Sages can travel freely and do almost whatever they want. The only people a Sage reports to are the Leaders. The only things Sages do not have access to are items and information the Leaders deemed to dangerous for anyone to know about beyond themselves. They also get their own private labs and portals located in the towers of Gul Academui. Only eighteen slots exist for this rank and six are taken. Sages have virtually no restrictions.
📌Leader - This is a rank that can not be obtained easily. The Guardians have gone without Leaders a few times in their history. Only the truly gifted and powerful members are chosen. Currently, the Guardians are being led by three men: Silver Drafaylum, Lysander Korvin, and Dragon SkyDancer. They have lead the Guardians for well over three hundred years. (This rank can currently not be obtained)
No restrictions at all; Leaders have access to everything in the Guardians.
Squads
Anyone entering the Guardians can be expected to be placed in one of six branches. Each one requires different skill sets and training. Each of these branches has an advanced squad that only has one purpose. That purpose varies between each branch.
📌Non Magical Combat - This is the largest group in the Guardians. Most that get placed here specialize in regular combat. Those that are placed here are encouraged to train and sharpen their skills. This squad is lead by the Smith Sage, Barska StoneSkin. He is a no nonsense leader who expects the best out of his subordinates. The dwarf is no pushover.
📌Turtles - The Turtles are the advanced squad. Members of this squad specialize in defending against sieges and repelling armies. Even without the use of magic they are tough opponents.
📌Spell Swords - Spell Swords are the smallest squad in the Guardians. What they lack in number they make up for in skill. All members of this group excel in both physical and magical combat. They are often sent to different squads to fill multiple roles. This squad is led by the Void Sage, Falvir. He is a pretty relaxed leader, who often lets his Captains handle most things.
📌The advanced group for the Spell Swords are known as Reapers. Every member of this squad is skilled in Dark magic. Reapers specialize in fighting Dark mages and worse. Their missions are often the most dangerous.
📌Intelligence - This group is dedicated to gathering any information they can get their hands on. They often collect information about dangerous creatures. Members of this group will also collect other information that could be useful. This branch is led by Jessa Heartsong. She operates out of a bar in Vex Mora. Jessa is a high strung commander who expects everyones best at all time. She is also known as the Torture Sage.
📌The more advanced members of this branch are referred to by other Guardians as Jessa’s Songbirds. They are often sent on missions far too dangerous for normal members.
📌Mages/Wizards - All members of this group are typically skilled magic users. This is the second-largest group in the Guardians, most magic users will be placed here. Members of this group often spend their time in labs doing research some do go into the field. Those that do venture outside of the lab are tasked with seeking out and researching anything they can find on magic. This squad is lead by the Snow Sage Eldrin Frost
📌The advanced group of this branch does not really have a name, at least the current members have not thought of one. This group only has six slots. The reasons for this is the nature of their work. Everyone assigned to this squad deal with the things too dangerous, or strange to be running free. Two of the six slots are filled currently.
📌Healing/Medical Corp - This branch of the Guardians specializes in healing. All members of this branch are required to have a wide range of medical skills. The majority of members in this squad won't see combat, unless it cannot be avoided. This squad is led by the Wolf Sage Quenya Drafaylum.
📌The advanced group for this squad is known as The Mothers Hand. All members of the group specialize in extreme healing and surgeries. All members of this group are skilled surgeons able to reattach limbs. They can also perform more complex surgeries.
📌Technology Corp - This is a new branch started by Falvir Pierce. The only purpose of this group is to research and develop technology that can help the Guardians be more effective in the field. Due to the technology introduced into Simul from Detroit, the Leaders felt it good to have this squad. This branch is lead by Ryker “Falvir” Pierce. He is also known as the Void Sage.
📌Sages - This squad is named for the members that populate it. All the members of this squad have obtained the rank of Sage. Most oversee the inner workings of the Guardians while others are in the field. Those that are in the field are tasked with taking on beings or creatures too powerful for anyone else.
📌There is a special status among the Sages and that is to be a Council Member. The Sage Council are the ones who make sure the Guardians run smoothly. They also act as a judicial body for the rest of the Guardians.
Current Sages on the Council
Smith Sage- Barska StoneSkin
Torture Sage- Jessa Heartsong
Wolf Sage- Quenya Drafaylum
Void Sage- Ryker “ Falvir” Pierce
Snow Sage- Eldrin Frost
Spirit Sage- Robyn Geist
This next list will contain what each rank is given access to. It will start with the things every member has access to, before moving on to things restricted to a certain rank.
Guardian Secret Locations
All locations mentioned in this list are not on the map of Simul. They are protected by powerful enchantments to protect their exact locations. Other enchantments are on these buildings, those will be listed with the location below.
📌Priestess Library - Located in Concordia: This library is owned and operated by the Snow Elf Priestesses of Concordia. Only Priestesses and Guardians can see this building. This library holds all the knowledge the priestesses have collected over thousands of years. The priestesses have collected a wide range of tomes and scrolls on a wide variety of subjects. Certain writings and research are restricted to those of captain rank or higher. The library is run by Head Priestess Mirai. She is a bit of an airhead, just do not damage her books.
📌Guardian Training Hal l- Located in Concordia: Only Guardians can see this building. Here, members can train and rest if they need it. There are rooms for rent and free food. Members can also buy whatever they need for missions here. They can also get their gear repaired here or buy new. The training hall is run by Captain Pain. He is a grouchy dwarf who is often drunk. Stiill, he pushes those he trains hard in order to get the best results.
📌Heartsong Tavern - Located in Vex Mora: Everyone can visit this building. Non-Guardians will not see the secret rooms hidden by a powerful enchantment on the building.
📌Guardian Fall - Located in Black Garden Asylum: The Guardians were allowed a small section of the prison for their use. They only house their worst offenders here. Guardian Fall is run by Dragon SkyDancer. Only Guardians with a Captain rank or higher can visit this place.
📌Bank of Concordia: Location Concordia: Everyone can see this building. Non-members will not be able to see the secret rooms hidden from the public. When Guardians visit the bank they can get updates on missions, turn in bounties, and deposit their pay. This location is operated by Lysander Korvin, the Guardians' Master of Coin.
📌Immortal Seamstress - Location Eluetheria: Everyone can visit this location. Only Guardians can see how massive the building really is. The shop might look smaller than Mary's Tavern on the outside, inside is a different story. The inside of the building can easily hold over 300 people. Non Guardians will only see a shop large enough to hold maybe 40 people. This shop allows members to get new clothes and information. Members can also get clothes made for cheap. This location is owned and operated by Senka Drafaylum. Her personality changes depending on her mood, but she is a neat freak when it comes to keeping her shop clean.
📌Gul Academui - Location Concordia: All are welcome to the the school. Non Guardians won't be able to visit or even see certain parts of the castle. This is a place of learning so access to certain parts of this castle are restricted to those of Sage rank and higher. Special permissions can be given by Silver Drafaylum. Gul Academui is owned and operated by Silver Drafaylum. He is a fairly laid back person, and despite transofmring his caslte into an academy, he can be extremely picky on who he allows to use his castle.
Special Permissions
Non-Guardians can gain access to Guardian resources by being given certain items. Those items are a badge and a coin. Each one has its own uses, those will be listed below.
📌Sentinel Badge - This badge shows someone that they are trusted and have access to the Guardians resources. Non-members have to pay for new gear and repairs, yet, certain information on the other hand is free. They can even request aid from any Guardians nearby. There are certain cases this badge allows non-members access to Gul Academui. Those allowed are picked by Silver Drafaylum
📌Mothers Gift - Those that have one of these coins can use it to request assistance from the Guardians. This coin also gives non-members access to certain information. It gives non-Guardians access to some items and gear. These coins are not like the badges; they do not grant the owner any special privileges. They can only be used in the ways mentioned. Owners of these coins cannot see the Guardian Training Hall, the Priestess Library, or anything else protected under the same enchantment. Special permissions can be granted making this coin just like the Sentinel Badge. Those permissions are granted by Silver Drafalyum.
Player Owned Characters
A few of the characters mentioned in this write up are player owned. They will be listed below as well as the players that own them. Any character marked as an npc can only be used in conversation. Those that are not marked as npc’s require permission to interact with.
The Guardians
The guardians are a special force/army of people who have made it their life’s mission to protect the weak. They do not enforce Simulian law like Constables or other members of the Simul Military; Their job is to protect Simul from the things everyone else ignores, the creatures or beings they fear to confront. They also research the anomalies and artifacts everyone locks away out of fear. This faction is placed in many realms over all of existence, but this is the information for Simul's Faction.
Listed below will be basic information about The Guardians. Ranks, the perks each ranks get, the rules Guardians must follow, etc:
📌Anyone seeking to make their character a Guardian has to speak to Lyanna Legend and Silver Drafaylum. The profile will be reviewed in depth before a decision is made. Any questions about anything listed below can be sent to Silver Drafaylum or Lyanna Legend.
📌No matter what squad someone is placed in, they are expected to be somewhat skilled when it comes to combat. If not, they will be encouraged to train and get better.
📌Anyone wishing to join the advanced squads for each group must contact Silver Drafaylum or Lyanna Legend to get the okay, regardless of initial character approval.
📌Guardians are paid well and even earn extra cash on the side by picking up bounties or slaying evil creatures.
📌Guardians are not required to stay and patrol a certain city. They are allowed to travel as they need to or want to. They also have the option to live and operate in one location.
Rules All Guardians Must Follow
📌The leaders trust their members to do what is right and be as professional as possible. With The Guardians being as wide spread as they are, it is impossible to NOT have trust.
📌No murdering innocents. A Guuardian's job is to save lives. Punishments for this will be different depending on varying factors.
📌No heinous acts against other Guardians. Punishment for this is imprisonment in Guardian Fall. Time lengths will vary depending on other factors. (Real life hours/days will be discussed at time of sentencing)
📌Dark magic and black magic are restricted skills. Those wishing to use it have to show a good degree of skill in its use and be approved by your current Sage. Unregistered use of Dark/Black magic will result in suspension from duty.
📌All Guardians have to follow Simulian Law or they will be arrested, or be subject to Simulian AND Guardian consequences.
Ranks
📌Guardian Trainee - This is the lowest rank someone can be. Those of this rank will often be paired with a squad for training. This method gives Guardian-hopefuls more specialized training Guardian Trainees are only given access to the Guardians Training Hall. Even then their access to certain materials and gear is restricted.
📌Guardian - This rank is where most people will be placed. It means they are skilled enough to operate by themselves. Those with this rank will still be assigned to a squad and superiors to report to. Those with this rank get complete access to the Guardians Training hall. They also gain access to the Priestess Library. Access to certain tomes and scrolls is restricted.
📌Guardian-Captain - Once a member reaches this rank, they will be given their own squad to command. They will also be given access to materials and information lower ranks do not. Captains have access to everything the previous ranks do with a few select restrictions. They do not have access to classified materials for instance.
📌Master - This rank is given to those that have a true mastery of their given field. A candidate for the rank of Master is also required to go through a series of exams. These exams are tough, most do not pass the first time. If one can reach this rank, they are given almost complete control on how they operate. The majority of people with this rank spend a good deal of time supervising other squads. Those that do not often travel and take jobs wherever they can. Masters also get their own private labs and a research budget. They also get access to classified information and materials. Masters have almost no restrictions. The only thing Masters do not get is access to is Sage only information.
📌Sage - This is the highest rank that can be achieved in the Guardians. The only way to attain this rank is to be hand picked by the leaders. Those that reach this rank have proven themselves to be trustworthy and among the best of the best. Sages can travel freely and do almost whatever they want. The only people a Sage reports to are the Leaders. The only things Sages do not have access to are items and information the Leaders deemed to dangerous for anyone to know about beyond themselves. They also get their own private labs and portals located in the towers of Gul Academui. Only eighteen slots exist for this rank and six are taken. Sages have virtually no restrictions.
📌Leader - This is a rank that can not be obtained easily. The Guardians have gone without Leaders a few times in their history. Only the truly gifted and powerful members are chosen. Currently, the Guardians are being led by three men: Silver Drafaylum, Lysander Korvin, and Dragon SkyDancer. They have lead the Guardians for well over three hundred years. (This rank can currently not be obtained)
No restrictions at all; Leaders have access to everything in the Guardians.
Squads
Anyone entering the Guardians can be expected to be placed in one of six branches. Each one requires different skill sets and training. Each of these branches has an advanced squad that only has one purpose. That purpose varies between each branch.
📌Non Magical Combat - This is the largest group in the Guardians. Most that get placed here specialize in regular combat. Those that are placed here are encouraged to train and sharpen their skills. This squad is lead by the Smith Sage, Barska StoneSkin. He is a no nonsense leader who expects the best out of his subordinates. The dwarf is no pushover.
📌Turtles - The Turtles are the advanced squad. Members of this squad specialize in defending against sieges and repelling armies. Even without the use of magic they are tough opponents.
📌Spell Swords - Spell Swords are the smallest squad in the Guardians. What they lack in number they make up for in skill. All members of this group excel in both physical and magical combat. They are often sent to different squads to fill multiple roles. This squad is led by the Void Sage, Falvir. He is a pretty relaxed leader, who often lets his Captains handle most things.
📌The advanced group for the Spell Swords are known as Reapers. Every member of this squad is skilled in Dark magic. Reapers specialize in fighting Dark mages and worse. Their missions are often the most dangerous.
📌Intelligence - This group is dedicated to gathering any information they can get their hands on. They often collect information about dangerous creatures. Members of this group will also collect other information that could be useful. This branch is led by Jessa Heartsong. She operates out of a bar in Vex Mora. Jessa is a high strung commander who expects everyones best at all time. She is also known as the Torture Sage.
📌The more advanced members of this branch are referred to by other Guardians as Jessa’s Songbirds. They are often sent on missions far too dangerous for normal members.
📌Mages/Wizards - All members of this group are typically skilled magic users. This is the second-largest group in the Guardians, most magic users will be placed here. Members of this group often spend their time in labs doing research some do go into the field. Those that do venture outside of the lab are tasked with seeking out and researching anything they can find on magic. This squad is lead by the Snow Sage Eldrin Frost
📌The advanced group of this branch does not really have a name, at least the current members have not thought of one. This group only has six slots. The reasons for this is the nature of their work. Everyone assigned to this squad deal with the things too dangerous, or strange to be running free. Two of the six slots are filled currently.
📌Healing/Medical Corp - This branch of the Guardians specializes in healing. All members of this branch are required to have a wide range of medical skills. The majority of members in this squad won't see combat, unless it cannot be avoided. This squad is led by the Wolf Sage Quenya Drafaylum.
📌The advanced group for this squad is known as The Mothers Hand. All members of the group specialize in extreme healing and surgeries. All members of this group are skilled surgeons able to reattach limbs. They can also perform more complex surgeries.
📌Technology Corp - This is a new branch started by Falvir Pierce. The only purpose of this group is to research and develop technology that can help the Guardians be more effective in the field. Due to the technology introduced into Simul from Detroit, the Leaders felt it good to have this squad. This branch is lead by Ryker “Falvir” Pierce. He is also known as the Void Sage.
📌Sages - This squad is named for the members that populate it. All the members of this squad have obtained the rank of Sage. Most oversee the inner workings of the Guardians while others are in the field. Those that are in the field are tasked with taking on beings or creatures too powerful for anyone else.
📌There is a special status among the Sages and that is to be a Council Member. The Sage Council are the ones who make sure the Guardians run smoothly. They also act as a judicial body for the rest of the Guardians.
Current Sages on the Council
Smith Sage- Barska StoneSkin
Torture Sage- Jessa Heartsong
Wolf Sage- Quenya Drafaylum
Void Sage- Ryker “ Falvir” Pierce
Snow Sage- Eldrin Frost
Spirit Sage- Robyn Geist
This next list will contain what each rank is given access to. It will start with the things every member has access to, before moving on to things restricted to a certain rank.
Guardian Secret Locations
All locations mentioned in this list are not on the map of Simul. They are protected by powerful enchantments to protect their exact locations. Other enchantments are on these buildings, those will be listed with the location below.
📌Priestess Library - Located in Concordia: This library is owned and operated by the Snow Elf Priestesses of Concordia. Only Priestesses and Guardians can see this building. This library holds all the knowledge the priestesses have collected over thousands of years. The priestesses have collected a wide range of tomes and scrolls on a wide variety of subjects. Certain writings and research are restricted to those of captain rank or higher. The library is run by Head Priestess Mirai. She is a bit of an airhead, just do not damage her books.
📌Guardian Training Hal l- Located in Concordia: Only Guardians can see this building. Here, members can train and rest if they need it. There are rooms for rent and free food. Members can also buy whatever they need for missions here. They can also get their gear repaired here or buy new. The training hall is run by Captain Pain. He is a grouchy dwarf who is often drunk. Stiill, he pushes those he trains hard in order to get the best results.
📌Heartsong Tavern - Located in Vex Mora: Everyone can visit this building. Non-Guardians will not see the secret rooms hidden by a powerful enchantment on the building.
📌Guardian Fall - Located in Black Garden Asylum: The Guardians were allowed a small section of the prison for their use. They only house their worst offenders here. Guardian Fall is run by Dragon SkyDancer. Only Guardians with a Captain rank or higher can visit this place.
📌Bank of Concordia: Location Concordia: Everyone can see this building. Non-members will not be able to see the secret rooms hidden from the public. When Guardians visit the bank they can get updates on missions, turn in bounties, and deposit their pay. This location is operated by Lysander Korvin, the Guardians' Master of Coin.
📌Immortal Seamstress - Location Eluetheria: Everyone can visit this location. Only Guardians can see how massive the building really is. The shop might look smaller than Mary's Tavern on the outside, inside is a different story. The inside of the building can easily hold over 300 people. Non Guardians will only see a shop large enough to hold maybe 40 people. This shop allows members to get new clothes and information. Members can also get clothes made for cheap. This location is owned and operated by Senka Drafaylum. Her personality changes depending on her mood, but she is a neat freak when it comes to keeping her shop clean.
📌Gul Academui - Location Concordia: All are welcome to the the school. Non Guardians won't be able to visit or even see certain parts of the castle. This is a place of learning so access to certain parts of this castle are restricted to those of Sage rank and higher. Special permissions can be given by Silver Drafaylum. Gul Academui is owned and operated by Silver Drafaylum. He is a fairly laid back person, and despite transofmring his caslte into an academy, he can be extremely picky on who he allows to use his castle.
Special Permissions
Non-Guardians can gain access to Guardian resources by being given certain items. Those items are a badge and a coin. Each one has its own uses, those will be listed below.
📌Sentinel Badge - This badge shows someone that they are trusted and have access to the Guardians resources. Non-members have to pay for new gear and repairs, yet, certain information on the other hand is free. They can even request aid from any Guardians nearby. There are certain cases this badge allows non-members access to Gul Academui. Those allowed are picked by Silver Drafaylum
📌Mothers Gift - Those that have one of these coins can use it to request assistance from the Guardians. This coin also gives non-members access to certain information. It gives non-Guardians access to some items and gear. These coins are not like the badges; they do not grant the owner any special privileges. They can only be used in the ways mentioned. Owners of these coins cannot see the Guardian Training Hall, the Priestess Library, or anything else protected under the same enchantment. Special permissions can be granted making this coin just like the Sentinel Badge. Those permissions are granted by Silver Drafalyum.
Player Owned Characters
A few of the characters mentioned in this write up are player owned. They will be listed below as well as the players that own them. Any character marked as an npc can only be used in conversation. Those that are not marked as npc’s require permission to interact with.
📌Characters owned by @Silver Drafaylum
📌Barska StoneSkin (profile coming soon)
📌Jessa Heartsong (profile coming soon)
📌Quenya Drafaylum (has profile)
📌Ryker “ Falvir” Pierce (has profile)
📌Senka Drafaylum ( has profile)
📌Silver Drafaylum ( Has profile)
📌Lysander Korvin ( profile coming soon)
📌Dragon SkyDancer( Profile coming soon)
📌Eldrin Frost (NPC)
📌Robyn Geist (NPC)
📌Priestess Mirai (NPC)
📌Captain Pain (NPC, some sparring allowed with this character.)
Armor (Feel free to adjust slightly, color included.)
Playability: Case by case basis. Both owners (Silver Drafaylum and Lyanna Legend) must review the profile in depth.