Eleutheria
Welcome to Simul's capitol: Eleutheria. This beautiful city is located on an island in the middle of Lake Chester. Lake Chester is a much larger lake than Lake Torra located in the south. Atop the island is the King and Queen's residence that has an open door policy during the day, as it is heavily guarded. Travel on foot throughout is made possible through the many golden walls or towers found on the inner or outer walls.
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All are welcome within its walls. The King and Queen encourage all throughout the land to not only visit, but to reside in their castle city. The place is big enough to house a large city. The people are more than friendly, and thus, there is rarely any notable crime. This is also due to the highly trained mages patrolling the area on a constant basis. It is said that the atmosphere is lovely enough to soothe even the darkest of hearts. The first level is home to most of the occupants. The second has more upscale homes and shops. The third level is the royal home.
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Year Incorporated: 122
Population: Approximately 20,000
Human: 63%
Elven: 17%
Dwarven: 5%
Other: 15%
Magically inclined:
Approximately 11%
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Black Garden Asylum
In the deepest parts of Eleutheria, there is rumored to be a prison, run by the worst warden anyone has ever heard of. They don't even know her name...Well...not so much as rumor. More of one of those stories you tell your children at night. "Don't be bad unless you want to end up in Black Garden Asylum. Where all the bad people have to stay forever." Little do most know, this is actually the case.
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Within the castle city, where only few know, there lies a massive prison. One that only a RARE select few have ever been released from. Inside of this horrid place, hidden far from the citizens, is a maze of stone walls and cages separated only by the mass amount of arch mages who live and work there. Their job? To siphon all energies from the inmates. Magical, mental, life force. Anything they have to, every second of every day, in order to weaken all who are contained. Every cell is divided by nearly a half mile of concrete and steel. The rest of the rooms? Those are for the workers. Never a split second goes by that someone is left alone. This does not happen, as the inmates are inmates for a reason.
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​Not only is it impossible to get in, but impossible to get out.
Smoldering Sword
Those looking for high quality weapons and armor that find themselves in The Smoldering Sword have found just what they are looking for. Each weapon is made to order, though there is a shop of pre-mades as the front entrance. The smith, Charles, has no ability to make enchanted weapons. If you buy, you are buying good, old fashions steel.
The Dancing Mug
A place welcoming to all travelers who seek shelter and company after great adventures! Come here to reunite with great dealers, claim rewards, gamble your life away, drink up your problems! Doesn't matter who you are or what you are or where you are from. As long as you don't destroy the place, for the owner, Farrah, will mess your day up!
The Magistera
The Magistera is one of the world's-or at least, so the academy's headmistress, Glacios, will claim-greatest and most prestigious places of arcane knowledge. It is here that aspiring young mages, and more elderly ones just looking to brush up on their skills and learn a few new things, as wisdom is not exclusive to the youth, come from all across the continent to learn, practice, and unlock the full potential of the magical arts.
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The academy is known for having a deeply expansive library filled to the brim with books on arcane subjects ranging from the very basics to knowledge of exotic magical dealings you've never heard of originating from far-off lands.
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Of course, the academy offers not just educational services but is the place to go if you have to deal with some unfortunate magical trouble or need expert advice. Curses, magical diseases, just need some advice? The academy can help! The headmistress, Glacios, may look like a young woman, but her intelligence is beyond her outward appearance. She is a player made and run character.
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Chester Port
The only way to go from Wingston to Eleutheria without teleporting or flying or swimming would be through Port Chester. Just on the outside of Elutheria's main entrance, one can catch a boat, big or small to and from. Most of the time, the big boats are run by Ryan. The smaller boats are for rent, as long as you return them unscathed!
Vombri Healingfist
Vrombi may not look like it, but the dwarven man is the best healer in all of Eleutheria. His schedule is often booked with the mundane. Cuts and bumps and bruises. When he is not tending to the local drunkards and their scuffles, Vrombi can be found wandering around the royal part of the castle tending to the King's Guard. He is also very versed with women giving birth. A very rare sight to see: A male midwife.
Pages of Time
The largest library and book store in all of Simul sits deep inside of Eleutheria. With acres of papers, Pages of Time has rooms that haven't been touched in decades. You will often find yourself among others camping out inside of the building, hoping to find that rare piece of literary mastery. You may want to bring your own camping gear. A lonely librarian by the name of Elijah Gadiel runs this massive collection and is one of the most friendly day walking vampires you could meet!
Black Garden Asylum
In the deepest parts of Eleutheria, there is rumored to be a prison, run by the worst warden anyone has ever heard of. They don't even know her name...Well...not so much as rumor. More of one of those stories you tell your children at night. "Don't be bad unless you want to end up in Black Garden Asylum. Where all the bad people have to stay forever." Little do most know, this is actually the case.
​
Within the castle city, where only few know, there lies a massive prison. One that only a RARE select few have ever been released from. Inside of this horrid place, hidden far from the citizens, is a maze of stone walls and cages separated only by the mass amount of arch mages who live and work there. Their job? To siphon all energies from the inmates. Magical, mental, life force. Anything they have to, every second of every day, in order to weaken all who are contained. Every cell is divided by nearly a half mile of concrete and steel. The rest of the rooms? Those are for the workers. Never a split second goes by that someone is left alone. This does not happen, as the inmates are inmates for a reason.
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​Not only is it impossible to get in, but impossible to get out.
The High Night
Considered one of the most plush taverns in Eleutheria, The High Night offers amazingly luxurious rooms for a decent price. Clean drinks and even cleaner washrooms, Ellis takes care of her patrons and makes sure they leave relaxed and refreshed.
Grub Grabs
From dragon to cow, Jean and Sean have your meats! Cut to order, and even kept chilled until the time is right to slice, Grub Grabs is the freshest in the land. Each piece of meat is cut with tender care and wrapped with enchanted paper to keep it as fresh as long as possible. Some can even travel between cities before needing to cook it.
Betty's Bakery
Got a sweet tooth you just need to satisfy? Come down to Betty's Bakery! As you can tell, she too likes to partake in the deliciousness that is her own baked goods. Revered across Eleutheria as one of the best bakers in the land, Betty can make anyone a believer in sweets.
A Cup Above The Rest
Eleutheria, the beautiful capitol of Simul. Full of shops with reputations of being the best. A Cup Above the Rest is no exception. High quality potions and concoctions await your shopping spree! Not a single complaint has been had about the shop nor the owner, Yohan.
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